Escape rooms are the new entertainment venue sensation taking the country by storm! A puzzle-solving team made up of 2-12 people enters a unique, theme-based room and has 60 minutes to solve the clues that will unlock the door. Within each room are puzzles, clues, and codes that must be deciphered. Sometimes a clue will lead you to another clue, a way out, or even a hidden room! All with the pulse-pounding thrill of trying to beat the clock, while watching the minutes tick away.
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You and your team of expert archeologists are trapped in a tomb that hasn’t been entered since the 1940’s when a famed archeologist disappeared searching this tomb. It is up to you to retrace his footsteps, find out his fate, and escape in less than 60 minutes.
Your team has been planning the heist for months. The mastermind of the plan has gone rogue. He sold you and your team out to the police and is planning the heist alone. You and your team have 60 minutes to get from the casino to the vault and escape before you are caught!
A deadly virus has rapidly taken hold of the world. You have managed to make it into an abandoned airtight research lab where the CDC was working on a vaccination. The air will run out in 60 minutes. You must pick up where they left off in their research, vaccinate your group and find the way out before you suffocate.
The year is 1926. Alcohol has been banned. Back alley deals. Police colluding with criminals. The mob running the town. Speakeasy's are everywhere. Is this really just a flower shop? What are you getting into?
The tension between the world's nuclear powers is at an all time high. There are unconfirmed reports of enemy movement that have moved the U.S. to DefCon one. You and your team make your way into a bunker containing an active nuclear missile. Is this really going to lead to WWIII?
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